Monday, May 25, 2009

Fallout 3: Deathclaw Gauntlet

So you want this kick ass weapon in Fallout 3. Well, like all good things, you have to work for it. The power of a Deathclaw in the palm of your character's hand. Damage dealt to a Super Mutant is massive. One, maybe two swings with this weapon at most to literally blow off the head, arm, and right or left leg of the Super Mutant. SWEET.

The Schematic is with this black stall vendor in Rivit city named Bannon. He runs the clothing store. Go up to him and talk to him about the councle seat and how Seagrave is trying to take it. He offers you a reward for getting dirt on Seagrave and turining Seagrave into the police. Go to Segrave's room (when leaving the marketplace straight to the mid level, go up the short flight of stairs and the door should be the first on your left. Pick the lock on his door. Lock= very easy.). Once you have entered Seagrave's room look all around the bed. At the back of the bed their is a recording. The recording is unimportant. Burn it for fun. Crap it out. What you really want is the letter that is neatly hidden under the bottom corner closest to the door of the room under the bed. It blends in with the bed post. Return to Bannon with the evidence and he'll tell you to report it to Lana Danvers. She is a police chief and will be found sleeping in the bed in the Tower during mid day hours. You can choose to side with Seagraves and tell her that Bannon is blackmailing Seagrave which will award you with Karma and a small discount at his store. No schematics. If you side with Bannon, you get caps, the schematic, and a discount. You lose a little karma. Not much though. I'm still a saint and I gored a police woman with a Deathclaw because she looked at me funny.

Location of Needed Components.

Everything that you need to make the Deathclaw Gauntlet (except the Deathclaw hand) and the Railway Rifle (except the schematic) is supplied at the Pharmacy in the Super Mart. If you don't know where the pharmacy is in the Super Mart? It's straight in line with the front door as you walk into the building. Hop over the counter and either use the key, lockpick, or hack.
To get the Deathclaw hand, walk all the way to the bottom left corner of the map. Their should be a trailer containing a dead body, schematic, bed, health pack, and a RABID STARVING DEATHCLAW. I suggest that you load up on ammo, grenades, mini nukes, and a fat man (Weapon) or missle launcher. Enjoy killing and cutting off the hand of a rare monster.

Have Fun

P.S. Save before any encounter with a Deathclaw. They just don't die. Ever.

Sunday, May 24, 2009

Sniper (Defence)

Defence is key to being able to snipe. It seems like every time I snipe someone they are back knocking at my door trying to get revenge. The easy way to deal with them is to either use your planned out secondary weapon choice (I'll help with that just keep reading), or to use your spotters ammo and grenades. Just be prepared and keep your assault rifle loaded for crazy.

Secondary weapon choice is what will save you in tight situations. You should defiantly choose your weapon based on the location. If you are on Valhalla and you have a sniper and a shotgun, you just killed yourself by choosing the shotgun. When the enemy knows your position and starts to attack, the short raged shotgun will fail to kill most anyone. I would choose a BR and load up on the plasma grenades located at the bases and in the side rock caverns. This is because the BR has a medium, long, and close range ability. When you pare the BR with grenades, the result is utter pwnage. Please check out my article on BR technique. The secondary weapon should compliment your sniper. If you do a quick chest shot while the enemy is attacking try to have a head shot capable secondary weapon. Sniper and pistol isn't as bad as you'd think. Plasma weapons aren't an option. This doesn't include the carbine (head shot capable). Plasma weapons are meant to take out Shields, not flesh.

If your fortunate enough to have a spotter than enjoy it. That is all. (check out spotter sniper article if you need help)

Don't let someone go ninja on your ass and assassinate you. Stay aware.

Finally, we come to movement. You know that I know that you know more than one sniping position on any given map. If you are ass kicking the other team with your sniper bullets than, by all means ass kick, but move. If you snipe from the same spot the other team will start to throw grenades and hunt you across the map. If you stay mobile enough you can laugh as the noob you sniped tried to go kill you and you snipe him from a different position.

Enjoy Halo 3.

Friday, May 22, 2009

Halo 3 Sniper-Spotter

Spotters for snipers are ridiculously useful. They can help you fend off unexpected attackers, pick off targets, locate enemy snipers, and protect you while you get ammo. Spotters should be well armed. That is, armed for any situation. Spotters generally carry a BR (Battle Rifle) and a shotgun or SMG. Spotters should have plenty of grenades and should not be in their scope at all times. The spotter for a sniper should be well versed in hand to hand, grenade placement (sticks), and should have good sense on where everything is in the battle field. If you choose to be a spotter, you too should go into forge and find good sniping spots and where ammo and grenades are.
First off, the spotter should be able to stick an enemy. If the spotter can't defeat the enemy than the plasma or spiker grenade will kill the enemy before it gets to the sniper. If you aren't good at beat downs and assassinations, be good and grenade throws and sticks. This will ensure that you become a wanted spotter. If you can easily stick an enemy vehicle or enemy infantry that I would want you as my spotter.
The spotter should always watch for any target or potential threat. If I'm sniping, my spotter is constantly updating me on where the targets are and where the threats are. For example, lets say we're on Valhalla and I'm sniping. The spotter should be saying something like, "Two in man cannon, BR and SMG followed by a mongoose heading towards the turret. Watch the middle area, three friendlies rushing in. Spartan Laser spotted, first target." Something like that would be much appreciated if I was sniping. As you can see spotting isn't a pleasure cruse. Try using easy terms for enemies and locations on the map. Your sniper should know where every significant spot on every map is, so take advantage. Say turret, tower, anything like that, just don't confuse your sniper.
Choose weapons for the location. I say always have a BR handy because of its head shot ability and abundance of ammo. On some maps people prefer carbines, but I think that the BR has way more ammo. Also, the spotters second weapon should be a close range weapon like the SMG or shotgun. I prefer it if my spotter doesn't have a laser sword mostly because of the limit of slices, the rareness, and the limited range. You might be thinking that it has the same range as the shot gun, but really, the spray effect of the shotgun bullets still dose damage to a persons shield. Also, you can smack without using ammo.
Overall, the spotters impact on how the sniper operates is huge. Good spotter=good sniper=good team=intimidation for other players=KICKING NOOB ASS.
Thanks for reading. Check out my sniper defence article coming soon.

Halo 3 Snipers (Offence)

Snipers are one of the easiest ways to dominate the playing field in either team slayer, objective, or multi team. Notice that I didn't say lone wolves. Lone wolves is not a snipers heaven because there is no team to protect you from your enemies that might be lurking behind your scope. If you insist on retrieving the sniper in lone wolves you should at least be able to simple no scope (shoot and smack combo). Also, lone wolves isn't the best sniping play list because snipers usually get less kills than the medium range or close range specialists. The advantage to sniping is that you die less and can get flag carrier kills easy and help out your team by weakening the other teams players for your team just before they meet and enter the battle field.
Snipers should know the map like the back of their hands. Don't be afraid to go into forge and walk around looking for good sniping positions. Another very important factor is choosing a sniping position that is close to ammo or your team. If you are on Valhalla and you run out of ammo on the downed pelican, you have to return all the way to the base to retrieve ammo.
The third important offensive tactic is steady shots. Take your time and focus on the target. your scope should move slow and smooth with the motion of the target. If the target is hopping, simply glide up and shoot at the crest of the jump. It is easier to snipe the target at the crest and not when it hits the ground because once the target's in the air, it can't move very far. What helped me with my smooth scoping was turning down the look sensitivity. I usually snipe at about a 2 look speed. At first I sniped at a 1 look speed, but found that my defensive weapon wouldn't be able to target quickly, or follow an attacker if it jumps over my head or side strafes to the right or left quickly. Honestly, what ever look speed you want or are used to will work, but the smoother your scope is, the less you'll jerk before the shot and miss.
Finally, we come to teamwork. If you have friends to help you kick ass in halo then use them. Me and my friend always try to do a sniper-spotter combo during social big team or especially multi team. If you miss, your spotter can quickly kill the target that you missed with a BR shot. (If you want more spotter tips there will be a article on it soon) Another advantage to having a spotter is that your spotter can protect you while you scope in on a target. If your spotter gets good, he/she can even spot out other snipers, rocket launchers, missile pods, turrets, and flag, bomb, or oddball carriers. Spotters help you get kills but make shore your spotter doesn't mind getting less kills as a result of protecting you.
Well that's my sniper tips for Offence. Check out my other articles on anything sniping.